Subject: Re: [stella] Animating the Marbles From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Wed, 03 Jul 2002 22:12:54 -0700 |
I reuse everything. The score and game logic routines use the pMarble pointers and pfBuffer for all their temp locations. The only variables dedicated to the score are the four p#Score BCD variables which can't be changed. I've already scrounged for memory several times, so I don't think there's much left. I've even taken many of the variables than only used 4 or 5 bits and used their high bits for flags.
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Animating the Marbles, Chris Wilkson | Thread | Re: [stella] Animating the Marbles, Paul Slocum |
Re: [stella] "kernel panic!", KirkIsrael | Date | Re: [stella] Animating the Marbles, Paul Slocum |
Month |