RE: [stella] Skeleton - complete

Subject: RE: [stella] Skeleton - complete
From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx>
Date: Mon, 9 Sep 2002 15:20:30 -0500
I'm personally not too fond of the pointer idea.  I think part of what makes
the game "scary" is that you are not exactly sure where the Skeleton is.  If
you have a pointer, that takes away some of the suspense.  Perhaps this
could be toggled on/off with one of the difficulty switches?

 ..Al


> -----Original Message-----
> From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On
> Behalf Of Clay Halliwell
> Sent: Monday, September 09, 2002 2:32 PM
> To: stella@xxxxxxxxxxx
> Subject: Re: [stella] Skeleton - complete
>
>
> Is there any way to add a simple pointer toward the skeleton?
> With just that
> volume-cued buzzing to go by, it's almost impossible to effectively track
> the skeleton down.
>
> Also, any way to finagle the kernel so there's some perspective
> to the maze?
>
> Clay
>
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