Subject: Re: [stella] New game concept From: Rob <kudla@xxxxxxxxx> Date: Sun, 19 Nov 2000 22:07:28 -0500 |
At 04:23 PM 11/19/00 -0800, Glenn Saunders wrote: >>As Chris pointed out, I think you are limited in how you are going to draw >>it on the screen. If you do a 'zoomed' in view so that the tracks look >>horizontal like Chris is suggested, I can be done without to much > >You could do a zoomed in view where the tracks are a slight arc. If the >arc were slight enough, then you could use playfield graphics for the whole >thing. The animation would be a little rough, though. How about orienting the tracks vertically? Then you could use a player, missile or ball for the tracks, change colors as often as you want, give it an arc, even sort of rotate the thing. Even using the playfield, as long as the animation is kind of fast it doesn't have to appear jerky. That bad Ballblazer clone I started and never finished looked sort of okay when you were moving, and I was using the playfield for the grid on the ground. I may be confused though, because what I'm envisioning is something like a horizontal Klax. Rob kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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