At 12:38 AM 6/8/02 +0200, Fabrizio Zavagli wrote:
The idea of making "diving" enemies is cool!... and even if it would make it
look even more similar to frogger, it's definitely something to take into
account!
I think an interesting variation would be to have the enemies change their
movement part-way across the screen. For instance, one row could start off
slow, then speed up gradually, then slow down again. Another row could
start off relatively fast, slow down, and then go in reverse!
If there's going to be a time element, some enemies could simply freeze you
for a few seconds. Another type could knock you back a row - probably
right into a collision, but not always.
You may have started with a Frogger/Freeway-type game, but with making
twists like these, you can end up with something quite interesting. Just
think of how the small twists between Pac-Man, Ms. Pac-Man, and Jr. Pac-Man
made for new challenges...
Concerning the food, I agree it's weird... I just thought it would give the
game a slightly distinctive look, even if a little unnatural...
Humm what would you suggest the player should pick up instead?
"Unnatural"? You're talking to a group of people who play games like
Q*bert, in which a ball of orange something with a big nose hops around a
pyramid while being chased by a purple coiled snake. :)
Granted, if everything is space-themed except for the prize, it might seem
a little odd. However, there's nothing wrong with putting things together
that normally wouldn't be together.
Welcome aboard, Fabrizio, and good work!
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