Re: [stella] Hello, and.. my game

Subject: Re: [stella] Hello, and.. my game
From: "Erik J. Eid" <eeid@xxxxxxxxx>
Date: Fri, 07 Jun 2002 20:32:39 -0400
At 12:38 AM 6/8/02 +0200, Fabrizio Zavagli wrote:
The idea of making "diving" enemies is cool!... and even if it would make it
look even more similar to frogger, it's definitely something to take into

I think an interesting variation would be to have the enemies change their movement part-way across the screen. For instance, one row could start off slow, then speed up gradually, then slow down again. Another row could start off relatively fast, slow down, and then go in reverse!

If there's going to be a time element, some enemies could simply freeze you for a few seconds. Another type could knock you back a row - probably right into a collision, but not always.

You may have started with a Frogger/Freeway-type game, but with making twists like these, you can end up with something quite interesting. Just think of how the small twists between Pac-Man, Ms. Pac-Man, and Jr. Pac-Man made for new challenges...

Concerning the food, I agree it's weird... I just thought it would give the
game a slightly distinctive look, even if a little unnatural...
Humm what would you suggest the player should pick up instead?

"Unnatural"? You're talking to a group of people who play games like Q*bert, in which a ball of orange something with a big nose hops around a pyramid while being chased by a purple coiled snake. :)

Granted, if everything is space-themed except for the prize, it might seem a little odd. However, there's nothing wrong with putting things together that normally wouldn't be together.

Welcome aboard, Fabrizio, and good work!

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