Re: [stella] Hello, and.. my game

Subject: Re: [stella] Hello, and.. my game
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
Date: Sat, 8 Jun 2002 13:27:46 +0200
Thanks Erik, your ideas look great and I'll put them on the list!

>From the feedback I've had until now it looks like variation has a good
priority, and your hints will sure provide some!

I'll keep you posted with progress..


----- Original Message -----
From: "Erik J. Eid" <eeid@xxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Saturday, June 08, 2002 2:32
Subject: Re: [stella] Hello, and.. my game

> At 12:38 AM 6/8/02 +0200, Fabrizio Zavagli wrote:
> >The idea of making "diving" enemies is cool!... and even if it would make
> >look even more similar to frogger, it's definitely something to take into
> >account!
> I think an interesting variation would be to have the enemies change their
> movement part-way across the screen.  For instance, one row could start
> slow, then speed up gradually, then slow down again.  Another row could
> start off relatively fast, slow down, and then go in reverse!
> If there's going to be a time element, some enemies could simply freeze
> for a few seconds.  Another type could knock you back a row - probably
> right into a collision, but not always.
> You may have started with a Frogger/Freeway-type game, but with making
> twists like these, you can end up with something quite interesting.  Just
> think of how the small twists between Pac-Man, Ms. Pac-Man, and Jr.
> made for new challenges...
> >Concerning the food, I agree it's weird... I just thought it would give
> >game a slightly distinctive look, even if a little unnatural...
> >Humm what would you suggest the player should pick up instead?
> "Unnatural"?  You're talking to a group of people who play games like
> Q*bert, in which a ball of orange something with a big nose hops around a
> pyramid while being chased by a purple coiled snake.  :)
> Granted, if everything is space-themed except for the prize, it might seem
> a little odd.  However, there's nothing wrong with putting things together
> that normally wouldn't be together.
> Welcome aboard, Fabrizio, and good work!
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