Subject: Re: [stella] Hello, and.. my game From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Sat, 8 Jun 2002 13:27:46 +0200 |
Thanks Erik, your ideas look great and I'll put them on the list! >From the feedback I've had until now it looks like variation has a good priority, and your hints will sure provide some! I'll keep you posted with progress.. Ciao! Fabrizio.- ----- Original Message ----- From: "Erik J. Eid" <eeid@xxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, June 08, 2002 2:32 Subject: Re: [stella] Hello, and.. my game > At 12:38 AM 6/8/02 +0200, Fabrizio Zavagli wrote: > >The idea of making "diving" enemies is cool!... and even if it would make it > >look even more similar to frogger, it's definitely something to take into > >account! > > I think an interesting variation would be to have the enemies change their > movement part-way across the screen. For instance, one row could start off > slow, then speed up gradually, then slow down again. Another row could > start off relatively fast, slow down, and then go in reverse! > > If there's going to be a time element, some enemies could simply freeze you > for a few seconds. Another type could knock you back a row - probably > right into a collision, but not always. > > You may have started with a Frogger/Freeway-type game, but with making > twists like these, you can end up with something quite interesting. Just > think of how the small twists between Pac-Man, Ms. Pac-Man, and Jr. Pac-Man > made for new challenges... > > >Concerning the food, I agree it's weird... I just thought it would give the > >game a slightly distinctive look, even if a little unnatural... > >Humm what would you suggest the player should pick up instead? > > "Unnatural"? You're talking to a group of people who play games like > Q*bert, in which a ball of orange something with a big nose hops around a > pyramid while being chased by a purple coiled snake. :) > > Granted, if everything is space-themed except for the prize, it might seem > a little odd. However, there's nothing wrong with putting things together > that normally wouldn't be together. > > Welcome aboard, Fabrizio, and good work! > > > . . \_ +\_ + o_-/ . O > . \-_o -=/- . . > . . \=// . > ---------\_______ ||O ___.______ > /* Erik Eid */ \____||L/\_____/ > /* eeid@xxxxxxxxx */_______________________ > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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