Subject: Re: [stella] Space Treat new version From: "Albert Yarusso" <albert@xxxxxxxxxxxx> Date: Tue, 24 Dec 2002 21:47:59 -0600 |
Hi Fabrizio! Okay, I just spent some time playing Space Treat. A few things: 1) I experienced no screen rolling at the end of each level (yay!) 2) If you are low on time and getting the beeping warning, when you finish the level this beeping continues to play. 3) I like how the enemies turn into the fruit when you get back to the bottom. :) 4) One time when I was hit by an enemy and "exploding", I saw an extra scanline appear. [...some time passes...] Okay, I have actually seen this a few times now. 5) Is the flickering when you reach the fruit at the top intentional? Is this because you are still drawing the fruit? If so, perhaps you could hide the fruit immediately to prevent the flickering? > Well, I'm not actually swimming in rom space at the moment :) > Plus, I'd like to call the game finished sooner or later... of course there > are always improvements that one could think of, but I guess that I'm also > looking forward to work on new things :) (Bounce!) > The score indicator has been demanded since long ago, anyway... > hummmmmmmmm... Yeah, I have seen other people mention the score indicator. Since the game returns to the title screen when you die, there's no way at all to prove how far you progressed in the game (except perhaps videotaping the entire thing). It would be nice if maybe at the end of the game the "LEVEL XX" text remained, maybe even saying "FINAL" above it (as in "FINAL LEVEL XX"). Then you could press the button and it would return to the title screen. However, I know that "FINAL" graphic (as well as the code to support it at the end of ag ame) would probably eat up ROM space you don't have. I know what you mean about wanting to call the game finished and moving on, so I'm certainly not going to harass you if you don't want to do this. :) > Yep I'd be angry as well if the key was to disappear just under my nose! And > no, it wouldn't move smoothly since I have a table of fixed positions where > it can appear :( The game gets pretty difficult on its own, I think moving the key would be very devious. Perhaps this could be selectable via one of the difficulty switches? :) Along those lines, maybe you could make an "easier" version of the game by using one switch to toggle the key on/off, and then another to toggle the moving key on/off. Okay, sorry, I am evil. > > I will also try the game on my 7800 and let you know how it works. > > Thanks, that will help a lot! Seems to work fine, although my particular 7800 was experiencing some weird glitches that I think are native to this heavily modded 7800. :) I didn't have any sync'ing problems at all. Take care and Happy Holidays! ..Al ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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