Subject: Re: [stella] Space Treat new version From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 26 Dec 2002 16:33:29 +0100 |
Fabrizio wrote: >- After finishing a level, the game stays 1/2 seconds on it >showing all the enemies turned into food Now, that is giving me a much more rewarding feeling when finishing a level. :-) >- Increased size of Fuel Bar, making it more readable on the >TV screen Now it should be much better recognizable. Can somebodsy confirm this? >Humm ok, in fact if you wanted to take a picture of it that >would be pretty complicated.. I could make it wait for the >firebutton to be pressed, would that be better? Yes, that's IMO the best solution. If you should implement selectable starting levels and a score those should be displayed somehow too. Else maybe something like "Game Over" written below. And I still would *love* to see some scoring system. E.g. based on the remaining time when you pick up the key and finish a level. Plus some extra bonus when finishing a level without loosing a life and maybe an inreasing remaining lifes bonus. While the mastered levels still should be most important, an extra score would give some additional replay motivation. Then selectable starting levels (with less lives!) would allow some training in the higher levels, but for a great score you would have to start at level 1. BTW: I'm allways having *massive* problems with level 3, e.g. level 4 and 5 are much easier for me. Anybody having the same problems? Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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