Subject: Re: [stella] Stella 2.0 Alpha 2 available From: Adam Thornton <adam@xxxxxxx> Date: Mon, 27 Jun 2005 15:57:43 -0400 |
On Jun 27, 2005, at 2:21 PM, Glenn Saunders wrote: > Frying is the holy-grail of 2600 emulation. If you get this > working it will be a huge event. But what you really need to do is > be able to load up a particular frying scenario for a game so you > don't have to actually fiddle with the frying to get certain well > known scenarios like double-shots in Space Invaders. Well, that particular example is hardly "frying," is it? It's repeatable, when you hold down reset as you turn on the power. I always thought frying was dependent on having RAM come up in an unpredictable state, and that therefore it wasn't replicable, except via lots and lots of power-switch-twiddling. Am I mistaken? Adam Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Stella 2.0 Alpha 2 ava, B. Watson | Thread | Re: [stella] Stella 2.0 Alpha 2 ava, B. Watson |
RE: [stella] Stella 2.0 Alpha 2 ava, B. Watson | Date | Re: [stella] Stella 2.0 Alpha 2 ava, B. Watson |
Month |