Subject: Re: [stella] missile vs. player copies From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Wed, 07 Feb 2001 16:55:20 +0100 |
Glenn Saunders wrote: > > At 11:16 AM 2/7/2001 +0100, Manuel Polik wrote: > ># (&size) > >of missile copies in every line for both objects!! > > Isn't the player and missile copy tied or can you have 3 M0 copies and only P0? I think _yes_, but in 'Dolphin' they made it in such a tricky way: the # copies of the missile are used only in scanlines above (dolphin) or below (kraken) of what I think is the player sprite. The player and missile sprites are totally *melted* - Awesome, isn't it? (uhm... short reminder: I'm guessing all this by looking at the game, not the code :-)) Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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