Subject: Re: [stella] Latest version of my new game|
Date: Tue, 14 Apr 1998 12:11:03 +0200
On Fri, Apr. 10, Bob Colbert wrote: >Here is the latest version of my new game, let me know what you think >about it! (...) > I'd love to hear some opinions regarding this game, ideas for > improvements, gameplay, etc. Well, it looks like a great improvement since the last version, which looked very chaotic... Here's my suggestions for the next version: -There could be a score counter. Each type of enemy is awarded a different score. -Game is over when all six holes are filled. There seems to be a little bug in it: When on one side all three holes are filled with men, there still can land additional men. After having landed successfully, they start running up and down without finding another free hole. You should limit the number of men falling at one side at a time to the number of holes left on that side. Another idea would be that, like in Missile Command and Plaque Attack, a man sitting in a hole is removed when you reach a definite score amount. How about some physics? It's unrealistic that exploded planes and helicopters simply disappear. They should all come down and hit something. If they hit a man, well, fine... they could even kill him. If they hit the cannon, it should be damaged a little. There could be two ways the game would end: 1. by filling all holes with men, 2. if the cannon has been damaged to a definite level. You could also let the cannon change color each time it's damaged, to reflect its "health" level. Good luck and keep on programming, Kurt Woloch P.S.: Sorry for the last two messages. I realized now that they already appeared on the list, just no one answered... -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!