Subject: Re: [stella] Latest version of my new game|
From: Bob Colbert <retroware@xxxxxxxxxxxxx>
Date: Tue, 14 Apr 1998 08:10:02 -0500
At 12:11 PM 4/14/98 +0200, you wrote: >Here's my suggestions for the next version: >-There could be a score counter. Each type of enemy is awarded a >different score. Yep, haven't gotten around to that yet :) >-Game is over when all six holes are filled. > >There seems to be a little bug in it: When on one side all three holes >are filled with men, there still can land additional men. After having >landed successfully, they start running up and down without finding >another free hole. Well, that's just because I haven't put the endgame sequence in yet. What is supposed to happen is that when the 4th man on either side lands, the other 3 hop out of their holes and build a human pyramid, then the 4th guy climbs them, jumps the wall and blows up the gun. It will be in the next version :) >Another idea would be that, like in Missile Command and Plaque Attack, a >man sitting in a hole is removed when you reach a definite score amount. Well, right now you can remove the man by dropping another paratrooper on him. I agree that there should be other ways to remove the men, and I need to look into that! >How about some physics? It's unrealistic that exploded planes and >helicopters simply disappear. They should all come down and hit >something. If they hit a man, well, fine... they could even kill him. If >they hit the cannon, it should be damaged a little. Yes, you are correct. I've planned on at least making the helicopter go out of control if you hit the back of it. I'm open for other suggestions too! >There could be two >ways the game would end: 1. by filling all holes with men, 2. if the >cannon has been damaged to a definite level. You could also let the >cannon change color each time it's damaged, to reflect its "health" >level. I like the cannon idea. Thanks, Bob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!